GridWorld.step#
- GridWorld.step(action)[source]#
Make the agent move toward direction given by
action.Note
If one movement will cause the agent get out of the world, the agent will be forced to stay in the same position (state) instead.
If the agent reaches a state with an object, no matter whether the agent gets a reward or punishment from the object, this trial will end and the agent will be transported back to its initial state.
- Parameters:
action (tuple of ints {(0, 0), (1, 0), (-1, 0), (0, 1), (0, -1)}) – Direction of the agent movement.
- Returns:
next_state (tuple of ints) – Next state of the agent after movement.
reward (int or float) – Reward that the agent gets at through this movement.
done (bool) – Whether this trial ends.
Examples
>>> W = GridWorld() >>> W.add_area((2, 3)) >>> W.add_path((0, 0, 0), (1, 0, 0)) >>> W.init_agent() >>> W.step((1, 0)) ((1, 0, 0), 0.0, False)